Zuckerberg Bets $21 Billion FaceRift Mobile App Social Commerce

Facebook CEO Zuckerberg listens to a question during a media event at Facebook headquarters in Menlo ParkFacebook, CEO Mark Zuckerberg’s vision of mobile social commerce is now under development quickly becoming a reality with the $2 Billion purchase of Oculus Rift Virtual gaming technology and $19 Billion instant messaging WhatsApp platform says James Dean @ iHumanMedia.com. I’ve coined this new age mobile app “FaceRift”; a VR social commerce technology adds Mr. Dean. 

Imagine if you will … a group of users online collaborating to design a new widget using VR headsets. They communicate through instant messaging mobile apps embedded in wearable VR mobile devices that immerse users in a network virtual world where sponsor ads stream by periodically, as the group members work together to create a new widget.

Upon completion, getting consensus among the group, a final product rendering is delivered to market in Hong Kong, China through a 3D printer service, where the physical beta is manufactured and tested prior to going to retail stores and e-commerce sites. By designing products in 3D VR businesses save 65% in production costs with the added ability of simulated testing and extensive consumer market research, invaluable feedback comments Mr. Dean.

For a break during virtual work online, I use my Oculus Rift 3D headset to play Rest and Relaxation, a stress reliever that takes me too exotic places around the world. This mobile app connects users with drone aviation networks that deliver real-time HiDef video, audio and sensory perceptions that create authentic virtual life experiences.

During the VR travel experience, location-based mobile ads scroll by periodically with travel discounts and special dinning coupons. Some products advertised, I can even pick-up and rotate virtual 3D or clothes, for example, I can try them on my VR avatar to see how I look in new apparel outfits before purchasing. Hey, these designer jeans fit great ! 

Looking back at the legacy Facebook which Mark Zuckerberg developed a decade ago, I fondly recall the old days of smart phones and tablets, those clunky mobile devices that required hand-holding but its all changed so much now with organic wearable mobile Internet technologies embedded into our home appliances and worn as glasses and clothing. We’ve come to love today’s new VR mobile app platforms like FaceRift that enhance social commerce experiences speculates Mr. Dean. 

Wow, it’s amazing how it all began with Zuckerberg’s vision of social commerce based on 3D virtual reality gaming platforms like Oculus Rift and WhatsApp blossoming into the $150 Billion industry it is now 2018 says James Dean @ iHumanMedia.com. 

Checkout Second Life 3D Virtual Reality Worlds … 

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