Zuckerberg Bets $22 Billion 3D eCommerce Mobile Apps

Facebook CEO Zuckerberg listens to a question during a media event at Facebook headquarters in Menlo ParkFacebook, CEO Mark Zuckerberg’s vision of mobile 3D eCommerce is quickly becoming a virtual reality with the $2.3 Billion purchase of Oculus Rift Virtual gaming technology and $19 Billion instant messaging WhatsApp reports iHumanMedia.com. 

Most people don’t make the connection but over 450 million Chinese use WhatsApp everyday, all gradually becoming part of the Facebook revenue stream.

In total, WhatsApp reaches more than 650 million people on mobile Internet devices such as smart phones, tablets and wearable technologies like watches and Google glasses.


Most of the money Facebook spent to acquire WhatsApp, about $15.3 billion, went to goodwill, essentially the premium placed on future growth. But Facebook reported it valued WhatsApp at roughly $2 billion. That equals about $4 per user. Facebook made about $2.40 per user worldwide in the third quarter, and $7.39 in the U.S. and Canada according to iHumanMobile.com.

On the horizon, mobile app programmers at iHumanMobile.com are joint testing, a German beta platform ‘3D eSpace’ for apparel clothing sales, auto test driving and sports entertainment that provides a better customer experience. For example, image if you could try-on clothing in a virtual space to visual how it fits and fashion appeal. We’ve coined this new age Facebook equivalent, mobile app “FaceRift”; a VR social eCommerce technology reports iHumanMedia.com. 

For corporations, mobile apps will enable a group of users online collaborating to design a new widget using VR headsets like Oculus reports iHumanMedia.com. They communicate through instant messaging mobile apps embedded in wearable VR mobile devices that immerse users in a network virtual world where sponsor ads stream by periodically, as the group members work together to create a new widget.

Upon completion, getting consensus among the group, a final product rendering is delivered to market in Hong Kong, China through a 3D printer service, where the physical beta is manufactured and tested prior to going to retail stores and e-commerce sites. By designing products in 3D VR businesses save 65% in production costs with the added ability of simulated testing and extensive consumer market research, invaluable feedback reports iHumanMedia.com.

Imagine for your break during virtual work online, using your Oculus Rift 3D headset to play Rest and Relaxation. A stress reliever that takes you into exotic places around the world. This mobile app connects users with drone aviation networks that deliver real-time HiDef video, audio and sensory perceptions that create authentic virtual life experiences.

During the VR travel experience, location-based mobile ads scroll by periodically with travel discounts and special dinning coupons. Some products advertised, you can even pick-up and rotate virtual 3D or clothes. Hey, these designer jeans fit great ! 

Projecting a few years ahead, we’ll be looking back at the legacy Facebook which Mark Zuckerberg developed, fondly recalling the old days of smart phones and tablets. Those clunky mobile devices that required hand-holding but its all changed so much with organic mobile devices embedded into our home appliances and worn as glasses and clothing.

It’s a BRAVE NEW WORLD, we’ve come to love, today’s new 3D VR mobile app platforms like FaceRift that enhance our social commerce experience speculates iHumanMedia.com.  

Wow, it’s amazing how it all began with Zuckerberg’s vision of social commerce based on virtual reality gaming platforms like Oculus Rift and WhatsApp blossoming into the $150 Billion 3D eCommerce industry by 2020.  Checkout Second Life 3D Virtual Reality Worlds … 

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